Revival Mod

(formerly the Revamp Mod)

D2 version: LoD 1.09b

*following is information provided as is by GuyAskingQuestion on his mod*

In the following,

- means feature not complete
* means feature built but not fully complete

~ Mod Concept ~

Idea of the mod is to add more balance than LOD and add some fun new powerful gear and to create many more possabilities of builds. Oh and to make the game REAL hard to complete in HC - I don't rate your chances :twisted:
Basically just a have fun mod :)

~ Gameplay/Difficulty Changes ~

Maximum Level now 200
Maximum Skill Level now 30
Stat Points per lv = 3
Skill P0ints per lv up = 1
No Skill Pre-resquites
0 Resistance Penalty in Normal
-60 Penalty in Nightmare
-120 Penalty In Hell
% Dr Weakend (x% of Damge Reduced, you know shaftstop and gaze)
Stanima bonuses lowered

6 Player Simulation, with afew tweaks in terms of Hp and Exp.
Enough Exp modifications to reach sensible levels (170 seems like a big task to me :) )
Monsters do 10%, 35% and 50% More damage in Norm,Nightmare and Hell.
Monsters have increased AC/AR

~ Item Changes ~

All Axes do "Enhanced Damage to Demons"
Some Uniques (Buriza :cry: weakend)
All Elite Uniques added
Unique Charms added
-Unique Jewels
Total Uniques so far = 441 :twisted:
26 New Sets added :P
Old Sets improved
Rare Items can now get *almost* every modifier
Rare Items I've found in testing have been helluva better :)
Rare Items limited in number of "x% chance to cast x" modifiers (cos they're crud)
New more powerful Magic Modifiers for higher levels
Frequencies of Higher modifiers appearing Increased
"Maximum" Levels set for some weaker modifiers
New Charm Added 3x1 "Skill Charm" gives charges of most skills in game, even passives/auras
*New Charm Added 1x1 "Masters Charm" gives + to passive skills
2 New Swordtypes Added (abeit no uniques)
New level of Gem, Ethereal Gem... like Perfects it cannot drop you have to cube your way up.

~ Crafting ~

3 Chippies + Sword works with any weapon class
Able to craft Uniques + Sets -this feature is subsent to change
Crafting to make rares :twisted:
'Useful' craftable Rings and Amulets, with high potentials
-Lots of New Weapon/Armour Crafts
*Melding Gems added, but not dropping (treasure class problems :cry: )

~ Character Skills ~

Amazon

Bow + Crossbow - Elemental Skills Improved, Strafe Viable, Guided weakend. This tree may experience a move about in skills.

Spear + Javelin - Most Improved, especially the Jab to Fend Line.

Passive - Valkyrie actually does some damage and hits! Skill tree hasn't been changed much as it's fine.

Assassin

Martial Arts - Sight Tree movements, Elemental skills generally improved/
-Ability to use 1 or both claws on some skills under planning

Traps - Little tree moveabout, Most traps increased in damage. All traps fire 5 more shots. Actually can play a pure tappassin effectively.

Shadow Skills - Master/Warrior Improved Damage/Ac/AR much like the Valk, Weapon Block improved and I've tried to tempt people away from Burst of Speed ;)

Barbarian

Combat Skills - Some nice differences in skills, switches in which are one/two handed. Slight Improvements in all and under used ones got alittle more oomph.

Masterys - Hardly any changes here worthy of discussion :)

War Crys - Some "Crys" Given increase in area of effect per level, most slightly improved or have an increase in duration.

Druid

SuMMoNs - Good Enough summons to play like a Necro in my opinion, but not anything like in TFW 1.0, a few movements here too. And Spirit of Barbs is actually a useful skill.

LyCaNtHrOpY - All skills usable in both forms, improvements to WereBears Damge and defense benefits also. Rabies + Fire Claws are now decent.

ElEmEnTaL - Can I say this tree exists now?!!? Oh they're usable in Furry form and Armageddon + Hurracane are most like Thunderstorm for the Druid with much longer lengths (abeit much higher Mana costs too :twisted: )

Necromancer

SuMMoNs - Gave Skeles attack rating, seems they needed it. Golems hit harder and have reduced life but dr% added (to prevent any silly life bugs) Revives gain more time every level. I liked making the Necro good :)

Boney SKillZ - Teeth takes weapon damage into effect and can leech :twisted: , most skills given lovely damage boosts. I Like the Necro :)

Curses - Not much changed, some curses given more duration/radius (Decrepify) Iron Maiden given alittle push and also lower resist. Did I mention I like the Necro :)

Paladin

Combat SkiLLs - Most skills given damage bonus, Conversion gets bonus length and is quite handy.

Off Auras - Might, Conc and Fanaticism damage % scale down the tree to give might more of a use. Holy shock / Fire slightly better too... A few moves in position here too.

Def Auras - Single Resist skills give more than the All res one, most skills hre were given alittle boost so ppl may decide to put more than one point in them

Sorceress

Fire - Major skill tree rebuild, most skills are were you'd never guess them to be Should prove fun being a Sorceress and maybe see a few more builds.

Lightning - Same here folks, I really enjoyed making the Sorceres a new diverse experience. The Lv 50 skill is really crazy/risky at high levels

Ice - oh oh... more crazyness! The Sorc skills take 1/8 of your damage and add it to theirs, making for leechy fun! Also *cough* Frozen Orb has no delay, but uses AR *Cough* *Splutter*, this skill tree looks like it packs some fun too.

~ DLL Changes ~

Critical Hit Bugs Fixed
Druid bug fixed
Crushing Blow % tweaked
Gambling chances raised
Skill limits raised
Stats per level edited

~ Map Edits ~

Some of Astelions Map plug-ins used
-Acts 1,2 and 3 each are going to have their own big Dungeon crawl area, like what TFW does in act 1.
Which of course means you wont be going through catacombs 1,2 and 3. and other areas like that.
These dungeons have been created but not populated by the correct monsters, i probably won't be doing that until after the beta...

In the beta, which I *hopefully* will be releasing soon you will have the ability to buy Gems. Also in act 5 the buying of Melding Gems and Runes is they're to see how powerful you can get 